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For publishers, platforms and cloud services

Under-13s need a safe third place. The industry can build it, together.

Under-13s are in these games today. Their parents want an approved way in, and absent one, they falsify the birthday at sign-up. The result is an audience the industry can't see, can't design for, and can't monetise properly.

GuardianGamer is the part that makes saying yes possible. Consent, supervision and the parent relationship are handled in our app, so you can serve those households without rebuilding your product around children.

Heidi Vogel Brockmann, founder of GuardianGamer
Home, school, and somewhere to be with friends. That third one used to be a park or a mall. For this generation it is online, and it is built for adults. The demand for a version made for under-13s is already there, and it is loud.
Heidi Vogel BrockmannFounder, GuardianGamer
Running today across Xbox Cloud Gaming GeForce NOW Amazon Luna Our own cloud, for Roblox
For partners

One kid, five games, in 68 seconds.

Kids don't play one game, they play five, and none of them live in the same place. This is how a single supervision layer covers all of them.

Silent, 68 seconds. Open in a new tab ↗

The industry gap

Nobody is serving the under-13 household. They are blocking it.

This is not an oversight. It is the rational response to a genuinely hard problem, and it has left a hole in the middle of the market that no single company can fill on its own.

01 · The default

Blocking is the whole strategy.

Age assurance, consent, data handling and duty of care are real costs with real penalties attached. Faced with that, most platforms quietly decide not to serve children properly, which means not serving the households they live in either.

02 · The workaround

So the family lies about the birthday.

A parent sets the account up with the wrong year, often years ago, so their child doesn't miss out. The platform then treats that child as an adult and its own protections never apply. The block did not keep anyone out. It removed the safety net.

03 · The cost

The refusal never reaches your funnel.

A parent who decides against your product doesn't churn, doesn't complain and doesn't appear in your data. The segment looks small because the decision happens before signup, in a kitchen, and nothing about it is instrumented.

What we bring

One app the parent actually uses, doing the part you can't.

GuardianGamer is a parent-side agent. It sits with the family rather than inside your product, which is precisely why it can do things your settings screen never will.

  1. 1
    Consent, verified once, in plain language.The parent is checked as an adult through face and ID verification, then gives consent once, in an app built for that single purpose. No settings archaeology, and a defensible record behind it for COPPA and GDPR-K.
  2. 2
    Limits and approved friends, set across everything.One daily time budget that spans every game and platform, and an invitation-based friend list the parent approves. Set once, not re-entered per title, per store and per device.
  3. 3
    Supervision that wraps the session, not the game.No SDK for studios to adopt, no game modifications, nothing installed on the child's device. That is why it covers a whole catalogue on day one, including everything licensed next quarter.
  4. 4
    Evidence the parent wants to read.Session summaries and highlight clips instead of a log file: what their child built, who they played with, the skills they showed. Usually nothing happened, which is itself the reassurance.

The parent stops being the weakest link in your compliance story and becomes the reason the household subscribes.

Who we work with

Three ways this plugs in.

What changes is whose brand the parent sees and who owns the family relationship. The layer underneath is the same in all three.

Publishers and studios

Reach families you can't sell to today.

Your title runs as built, with no modifications and no integration work. Families who would never have been allowed to play it can, under supervision. In return, world descriptions, content guidelines and age recommendations help our AI understand your game properly rather than guessing.

Cloud gaming platforms

The family tier you cannot currently offer.

Your infrastructure, your catalogue, your streaming stack. Because video, voice and chat already pass through your pipeline, supervision needs no client hooks. It becomes an embedded family plan, on by default for under-13 accounts.

Industry and advocacy

An answer before regulation writes one for us.

COPPA 2.0, the UK Online Safety Act, the EU Digital Services Act and Australia's under-16 rules are all moving. Regulators are shifting from asking whether controls were offered to asking what actually happened. We would rather the industry authored that answer.

The boundary

What partners get, and what they never see.

This only works if families trust it, so the data boundary is not negotiable and it runs one way.

AreaStays yoursBecomes ours
The gameRendering, catalogue, storefront, the entire player experience.Nothing. We do not modify games or touch your rendering path.
The child's accountProgress, purchases, saves and library all stay with you.Nothing moves. Families keep their own platform accounts.
The parent relationshipBilling, if you want a family tier of your own.The app, the consent, the summaries, the approvals, the support burden.
Family dataYour existing obligations as a platform.Held by us and never shared. No player data, no personal information, no session details go to partners.
Game knowledgeWhat you choose to share about your titles.Content guidelines and age context flow one direction only: into better supervision.

No family data is ever shared with publishers or platforms. Our revenue comes from parent subscriptions, which is the only model that keeps our incentives aligned with theirs.

Whoever solves the parent first takes the household.

Every provider is competing on catalogue, latency and price. Those are expensive to win and quickly matched. Nobody is competing for the one decision-maker who can veto the subscription outright, and that is an open flank.

For practitioners

Family therapist, parenting coach, or child psychologist?

Get featured in the GuardianGamer parent app, the curated directory families see when they want guidance. Invite-only, no listing fee.

Apply to be featured →

No single publisher can build a safe third place. A third place spans games, devices and households by definition. That is why we are building the layer that makes it possible, and why we are here talking to you.

Start with a pilot, not a launch.

Ninety days, one cohort of families, your product plus our layer. Measured on parent approval and household retention. No public commitment and no brand exposure until the numbers say there should be.